


*Installation of 0.29 requires you to extract wu.class from the mod_Zeppelin-client-1.2.4.0.29.zip and place it in your minecraft.jar. *Installation of 0.30 requires you to extract wu.class from the mod_Zeppelin-client-1.2.5.0.30.zip and place it in your minecraft.jar. *Installation of 0.31 requires you to extract wu.class from the mod_Zeppelin-client-1.2.5.0.31.zip and place it in your minecraft.jar. You can use it to create giant hanger doors! You can have multiple remotes for one craft.#C# sign will tell you the ID of the ship.If you are on a ship, and have a remote in your hand, you control the remote ship, and not then ship you are on, so you can make hanger doors and stuff without giving commands to both ships at once.If you have a remote in your hand, you can control the remote ship with the normal controls.Right clicking anything else will tell you the craft it is linked to (message shown in screenshot above).Link a remote to a controller via right-clicking it when active.#R# - The current rotation rate of the craft.Ī remote control for the Zeppelin controllers! #A# - The current ascent rate of the craft.

#Z# - The current Z position of the controller. #Y# - The current Y position of the controller. #X# - The current X position of the controller. This compass is placed like a regular block, and will point Notch-North (towards the rising sun, at +X)Īny sign on an active craft will have the following string transforms done to each line. Right clicking the controller block will cause the ship to stop, realign to the world grid, and rejoin the world. If you jump off while the ship is in motion, wave goodbye. You can control the ship as long as you are standing on it (or near it in some cases). You can configure the controls in your options.txt, see below. The following blocks will be included, but will not chain to other blocks when detecting a ship (you can change this - see configuration section):Ĭontrols for the ship are on the number pad by default.

Default max size is 1024 blocks.īlocks that will not be accepted as part of a ship by default (you can change this - see configuration section): If it is too large, you will get an error. The direction you place the block will determine the forward direction for the craft. If you get a crash dump, please post what you were doing, and the crash log in this thread.Īirship moves forward/back, up/down, and can turn. Note: This mod is BETA - There is a good chance it will crash, but is stable enough for people to use now.
